![]() ![]() Second, you have no control over aiming only firing! As with the pilot, at the end of the ride, you can push a button and get your statistics and see how well you performed. I have two complaints regarding being a gunner, all your buttons are on the side of your seat, which focuses your attention that way and you have a hard time seeing where the ship is going and doing your job at the same time. You have the option of shooting in either manual or automatic mode, choose your style at the start of the ride. One is on the right and the other is on the left. Gunners use triggers in the cockpit to blast enemy targets and sit in the middle row. You will receive verbal and visual cues on what to do, but I found that we had to ride several times to pick them all up.Īt the end of the ride, you will be able to push a button on the control panel to get the results of your flying stats! On the first run, the ride was very bumpy, due to overcorrecting and bad steering, which was extra apparent after a second ride with a much better pilot! Gunners The left Pilot will control the left and right movements. The right Pilot will control the up and down movement of the ship. ![]() The two Pilots will work together to steer the ship and they sit in the very front! Those who are most excited about flying the Falcon will prefer to be the PILOT as this seems to be the most critical role and also has the front seats with the best view. There is a total of three roles you could hold, let’s take a look at each one of them. Before you enter the ship you will be assigned a role for your mission. The cockpit of the Millennium Falcon holds six people. The drops just feel too real sometimes! Smugglers Run Ride Roles For comparison, on Flight of Passage, I always find myself closing my eyes and chicken out. Though I was very pleasantly surprised at this ride. For research purposes, I gave this a try. The movement is much more subtle than you would think if you stop watching out the front of the ship. Just close those eyes, take a series of deep breathes and grab the bar in front of you. Should you find yourself feeling less than great during flight it’s alright. I would say, if you find all simulators tend to make you sick, then it’s probably safer to skip this one. I was surprised I felt great after getting off, Star Tours makes me a little wobbly and nauseous. ![]() Without the glasses, it does make it more seamless to the eye and therefore less motion sickness issues. I will say it is much more high tech than Misson Space, more realistic, and surprisingly doesn’t require 3-D glasses. If you’re concerned about motion sickness I would compare it to Mission Space (the easy side) at Epcot. ![]()
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